About Me

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I'm a bit of a born-again wargamer! I played many of the Games Workshop games when I was in my teens and early twenties, but left the hobby behind when I went to University. Over the last few years I have gradually got back into it and am literally having a ball! I'll play pretty much anything now, ranging from ancient historical to the far future! I think that I get more out of the painting side of things than actually playing, but that might just be because I get more opportunity. Hence the title...this blog is all about the colour of war!!

Monday 2 June 2014

Mozambique Manhunt - Perlious Island Episode 4

A week or so ago I played the fourth episode of our Perilous Island campaign with George and it was as much a hoot as always. Due to our terrain, and the fact that we've been in Africa already, we decided that the hunt for the old sailor should happen in Mozambique, which also gives us a nicely alliterative title!

This scenario was a lot of fun, with the 'red herring' rule meaning that there was a chance that a plot point would actually turn out to be a false lead. Also, the major plot point was only revealed by a random draw of the Reward cards, but any character attempting the a plot point had to have a minor plot point to have any chance of finding the old sailor, which added to the chaos!

So, on with the show!

The hunt begins. The white arrows indicate where the plot point marker are (a couple are in buildings). George clumped his league into two groups at the right hand corners of the table, whereas I spread mine out across the board.
Lo Chan Fu emerges from a sinister bank of swirling fog!
The Dragon Warrior skulks behind some crates, waiting for the heavily armed sailors to come closer.
Lo Chan Fu approaches the priest outside the Catholic Mission to interrogate him. However, his mental assault is too strong and the priest's mind is blasted clean! (I got a Red Herring! D'oh!)
The Dragon Warrior and Ed Hands clash in an alleyway, knocking each other down. This epic battle of martial arts versus sheer brawn would last almost the whole game. Meanwhile Robeson and Xiufang engage in a gun battle, the bullets zinging by the struggling brawlers' ears.
Lo Chan Fu spots another member of the Catholic Mission's clergy and stalks him. This time he is less brutal with his psychic assault and garners the information he desires, but alas, the priest is still left as a twitching husk of a man.
Meanwhile, across the town, Chao Lee tries to prevent anyone getting to his assigned mark before he does, and Castro reels back from the whirling meat cleaver.
Having seen the deck hand off, and intimidated the informant into divulging his secrets, Chao Lee selflessly hurls himself at Chief Mackenzie in an attempt to prevent him finding the old sailor (all other plot points were done, which meant the last one had to be the major plot point.)
The dark mist enshrouding him, Lo Chan Fu moves to make his mind felt, while the ethereal Dragon Lady drifts past to intercept Castro, who had recovered from his cleaver cuts.
As the battle comes to it's climax, the ringing sound of steel on steel still echoes from the alley.
Chao Lee, in a fit of rage and fury, somehow takes on the Chief and gives as good as he gets! Cortese himself is wounded by gunfire from Xiufang as he rushes to help, but he loses his footing in the dirt and can't quite make it.
And suddenly, the fight is done and the sailors know the game is up. A bolt of psychic energy stuns Cortese and he drops to the floor, just as Ed Hands succumbs to the skill of the Dragon Warrior. Surrounded, Chief Mackenzie dodges from his assailants and drags his Captain to safety. In the building, Xiufang secures the Old Sailor and hauls him off to the waiting Lo Chan Fu.
 Another great game and a satisfying end to Act I. So far, the cunning and wiles of Lo Chan Fu have had the edge on Cortese's sailors, but now the mind games are over. Who will survive the dangers of exotic predators and hungry cannibals as Act II takes us to - Perilous Island!

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