About Me

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I'm a bit of a born-again wargamer! I played many of the Games Workshop games when I was in my teens and early twenties, but left the hobby behind when I went to University. Over the last few years I have gradually got back into it and am literally having a ball! I'll play pretty much anything now, ranging from ancient historical to the far future! I think that I get more out of the painting side of things than actually playing, but that might just be because I get more opportunity. Hence the title...this blog is all about the colour of war!!

Friday, 4 September 2015

Hordes and Heroes on Hexes

Alliteration FTW!!

Wow! Doesn't time fly? It's hard to believe it's been nearly a year since I posted anything here, but there's been a fairly good reason and, funnily enough, she is about 1 year old!

But I think it's time to get this show back on the road. My wee project that I've been working on recently is 10mm fantasy. I've long had a hankering for the good old days of WHFB where I built my armies up over time, playing a game, adding a unit and so on. These days I just don't have the time to paint that many miniatures and Warhammer is actually gone now, anyway. So, I turned to the small scale again and looked at Pendraken and Kallistra. Having always been a fan of hex based systems, such as Commands and Colours, the Hordes and Heroes rules from Kallistra really appealed and I decided to plump for some of their Hexon terrain too. So, after some furious painting to get two sides done (100 points each), George and I took the rules and terrain for their maiden voyage on Tuesday.

The battle lines are drawn! Undead on the left, Orcs on the right.
With the river blocking the chariots, the Undead attempted a flank march with their mobile units. But the Orc flyers spotted them and they were met, like for like.
The respective centres face up. The Orcs protect the bridge with two powerful units, the Trolls and Mountain Orcs. Their far right is all rabble, though, and possibly not the best match for the lurking terror of the Tormented Spirits (far right of pic).
The trolls can't help themselves...there's a bridge!
The Undead cavalry and Orc wolf riders clash as the chariots size each other up. The flyers circle, waiting to pounce.
The skeletons advance in silence.
Meanwhile, the melee on the flank widens...
...but the wolf riders are broken. The Undead chariots do not fare so well, but the fact they will not flee is a thorn in the Orc's green hide for the whole game.
Eager for a fight, the Orc horde surge across the river.
They are met by the implacable ranks of skeleton warriors and the howling spectres of the Tormented Spirits.
The undisciplined horde are stunned that their axes and spears are no use against the ghosts and they fall back in disarray.
And the game ends as the horde all break and run for it. The centre was largely static, with the powerful units all unwilling to attempt the river crossing. On the other flank, the Undead cavalry attempt to disrupt the Orc rear, but they are caught by the chariots and flyers. Again, though, their attempts to destroy the skeletal horsemen are frustrated by efforts of their general and the fact they will not flee,
Both George and I agreed that the game went well and the rules were easy to pick up. The table looked great and it certainly gave me that 'big battle' feeling that I was after. What I really liked was the command and control rules, that didn't rely on random activation rules for battlefield 'friction', but rather it was contact with the enemy that brought your plans crashing down. I have already got more units to paint and we are both aiming to make up to 150 points for the next game.

Great stuff!

8 comments:

  1. It's great to see you back! Err, rather belated congratulations on the daughter; I remember only too well how much effort they are at that age.

    10mm is definitely the way to go for really big battles :-) . I don't know how "Hordes and Heroes" plays, but Warmaster or its descendants might also be worth a look.

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  2. Cheers, Colgar! Yes, Warmaster is pretty much the de facto standard. But I really don't like systems with activation rolls. I don't mind action points or the like, but the notion that I might not get my really important unit moving when I need it, purely based on luck, doesn't appeal. What I liked about H&H is the problems are caused by the enemy's presence. So my decisions are crucial, not a dice roll.

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  3. Wow I'm late to the party commenting on this post but this looks like a great game. I have always wanted to try H&H and paint up my Kallistra stuff.

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  4. Looks really good. One thing I' can't work out from the pics, do the rules use the hex flat sides or 'the pointy bits' to determine facing? And related to that, one size base width fits neatly into the hexon hex?

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  5. #what size base, not one base. Bloody autocorrect

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  6. You use both points and flat sides. When moving a unit can turn from flat to point or vice versa, anything more costs MP. The hexes are 100mm across.

    If you have a hex mat or board of any sort, you can try the game with markers first. I play tested it using my Commands and Colours set before I bought stuff.

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  7. Interesting, and coincidentally my 28s are based on 5cm squares, so a couple in line would make a nice unit and fit within the hexes just fine.

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  8. Wow thanks for posting this (admittedly I'm a little late to the party). I've been looking for a Hordes and Heroes batrep.

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