Tuesday night saw more DBA taking place at the club, which I thoroughly enjoyed. Seeing as my Seleucids weren't quite finished I just brought my Romans, but other folk brought in plenty of armies so we weren't short for matchups. I have to say, though, that having access to more terrain and performing the setup properly really transformed the game for me, and showed that each and every game can be very different, despite the apparent simplicity of the rules.
Game 1 - Thracians
Euan was my first opponent and decided to use his shiny new Thracian army. Of course, being a new army doomed them to defeat before we even placed an element on the table! To further compound his misery, I threw a one on the 'invader' dice and the Thracians duly became the aggressor, which meant I could choose terrain to my liking. And thus the Thracian horde of auxilia descended on a nice flat, open plain with but a single steep hill, a river and a road!
The Romans lined up the Hastati and Principes (Blades, both) neatly along the road with the two Triarii (Spears) on the far side of the river. The cavalry and General shored up the left of the main infantry line and the Velites went into a support position behind the Blades. Euan opted for the light horse option and placed them all on his left. The rest of his Auxilia stretched in a continuous line from the cavalry to the river. Once he'd deployed I was allowed to swap two elements which meant I brought the Triarii across to my right and against the light horse. I think we might have got that slightly wrong in allowing two pairs of units to be swapped, but I doubt it would ahve made a difference (the Blades would simply have been at -1 compared to the Spears, but there would still have been one Spear element over there). And so we just went at each other. Euan tried to slide an element of horse past the end of my line, but mistimed the move a little allowing the Triarii to wheel to the left and put the horse in their ZOC. The horse decided to just try their luck, buit one outright kill and a recoil into the General meant that I was 2-0 up quite quickly. On the right, my two Hastati on the far bank of the river moved to try and flank the Thracians, but never quite made it. At that end of my main battle line an element of Hastati and my Cavalry and General attacked the Auxilia facing them, but only succeeded in recoiling back! In the next couple of turns they went back in and the Roman quality eventually told (i.e Blades vs Auxilia) and the end of the Thracian line was broken and rolled up. A solid 4-0 outing for the Republic!
Game 2 - Gauls
Alasdair was my second opponent and he decided to use the Gauls after just having his Marian Romans thrashed by them! Would the Polybian Romans fare any better? Well...no! This time the 'invader' die went to form and the Romans were the aggressors, leading to a table dominated by steep hills and woods. Perfect for those Warbands, but not so perfect for my highly drilled legionaries.
The Gauls weighted their line to the left, directly in front of their camp and behind a steep hill. The only open terrain was to the right of their side and the Gallic cavalry was lurking there. On my side I weighted my left in an attempt to swing round into the clear and threaten their camp. At least that was the plan! On my far left I had the Principes and a Velite. Next, in some woods were the Hastati and Velites. Finally between that wood and the next one were the Triarii and Equites and General. The broken terrain made moving difficult and before long the woods and hill to my right were teeming with barbarians. I eventually managed to shake out into a semblance of a line, but only after a flank element of Hastati had been picked off by the Gallic horse and some terrible dice rolling on my part! After some shuffling about and a tense stand off the battle lines clashed across the front. Again, the Dice Gods had deserted the Romans so far from home and I just could not duoble any of Alasdairs elements. After a couple of rounds of combat I had lost another couple of elements to the Warband quick kills and Alasdair managed to sneak his lone Psiloi element over to my camp which was duly sacked and the baggage thoroughly looted. An ignominious 0-5 defeat was the result (I lost 3 elements and the camp counts for 2, hence the 5). Although I got drubbed in this game I did enjoy it, as it really illuminated how important the terrain is as well as the matchups. On hindsight I really should have tried to get the Triarii more central in my line as they would have been much more durable against the Warbands, but you live and learn. It helps that learning is so much fun! :)
- Black Smoke
- I'm a bit of a born-again wargamer! I played many of the Games Workshop games when I was in my teens and early twenties, but left the hobby behind when I went to University. Over the last few years I have gradually got back into it and am literally having a ball! I'll play pretty much anything now, ranging from ancient historical to the far future! I think that I get more out of the painting side of things than actually playing, but that might just be because I get more opportunity. Hence the title...this blog is all about the colour of war!!
Sunday, 5 September 2010
On Friday I finally managed to get the Romans and Seleucids on the table for a first taste of DBA. OK, a couple of elements of the Seleucids weren't finished and I haven't made camps yet, but we just decided to get on with trying it out. Terrain was also a bit of a problem as I don't really have anything small enough, but we reckoned that was no bad thing as it allowed us to concentrate on the rules and learning them. Being the first attempt at DBA by either Carl, James or myself I'm pretty sure we probably did something wrong, but overall I think the games were decided by the right deployment and strategy rather than any quirks of the rules, so overall I was very pleased with how the battles 'felt'.
We laid a pretty flat table with a river and one hill and then diced for the invaders table edge (the Romans were the aggressors...who else?!). Below is the starting setups.
I played the Seluecids and set up with my pike block between the hill and river with the elephant and one psiloi on their left and the cataphracts on the right. The hill was held by the auxilia, warband and psiloi, with the scythed chariot on the far right. The Romans (Carl and James collaborated in playing them) started in two lines with the spears on their right and half the blades on the left of the first line. One cavalry element was on the right flank and the psiloi on the left. The General lurked behind the first line and the rest of the blades in the rear line (not in shot). I thought that having a full quarter of your army so far in the rear immediately put them at a disadvantage. I think they should have been a lot closer to the front line. Also, none of us realised how little effect a river has and we seemed to treat it as a real barrier, so the battlefield was a little more squashed than it should have been.
The first few turns saw the lines approaching each other cautiously. As neither of us really knew the rules I think none of us really knew what was going to happen. I decided to throw my chariot at his psiloi in the misunderstanding that they would mow them down, but all I got was a recoil before the chariots were destroyed. Afterthought showed that this is actaully the right outcome...what was I thinking? Chariots against loosely ordered men that can dodge out the way? At least I could be satisfied it didn't count for a lost element! :)
To even things up, though, the Romans pitted their cavalry against my elephant without realising the inevitable outcome and were quickly destroyed. This seemed to stall the Roman advance...I think the wall of pointy sticks coming at them was a bit intimidating. At this point I was reasonably confident the double ranked pikes were safe from the triarii spears so I looked towards pitting the cataphracts against his hastati. I moved the auxilia and psiloi to neutralise the Roman psiloi and split the warband off to joint the cataphracts to get into position to prevent an overlap.